Gods and Religion

The Gods and Their Religions
The Good Ten
The Neutral Ten
The Evil Ten
The Demigods
A |  B |  C |  D |  E |  F |  G |  H |  I |  J |  K |  L |  M |  N |  O |  P |  Q |  R |  S |  T |  U |  V |  W |  X |  Y |  Z
New Domains
A |  B |  C |  D |  E |  F |  G |  H |  I |  J |  K |  L |  M |  N |  O |  P |  Q |  R |  S |  T |  U |  V |  W |  X |  Y |  Z


The Gods and Their Religions

Taeran deities are gathered in several loose groups, based around worship of the most powerful among them, who are organized along alignment lines on the Good-Evil axis into three factions (Good, Neutral, and Evil). These gods and goddesses, generally called the Thirty by mortal Taerans, are the best known among the common people of the world, and can be found as objects of worship in virtually all corners of Taera and Arite. Each of the Thirty is served or attended by one or more lesser entities called Demigods by mortals, though in fact a few of them are equivalent in raw power to lesser members of the Thirty. Demigods are generally known only in specific areas of the world, except for those who are so powerful they almost count as members of the Thirty themselves, who can be found in many places (though their reach is never as global as the actual Thirty are). The Thirty are nominally ruled by the three gods of Magic, referred to by mortals as the Triad or the Trinity- Damok, Paradox, and Cenob. The Triad are the most powerful gods in the Taeran pantheon, and their decrees are always followed by the lesser gods of the Thirty and Demigod hierarchies (though some individuals follow the commands more closely than others). Some members of the Thirty are actually former Demigods of other members; the best-known examples are Thero and Justice (she was once his Demigod), and Luthor and Helm (Helm was once Luthor's Demigod). It is, therefore, possible that the Thirty may become Thirty-Three or more in the future, though it is virtually certain that the Triad will prevent promotions except in groups of three (one for each alignment group) to maintain the balance between the factions.

As noted in the Core Classes document, Taeran Clerics always worship a specific deity, and cannot be followers of a general alignment, principle, or philosophy. Every Cleric is affiliated with a church of one of the Thirty, though many actually preach the word of (and get their magic from) a Demigod rather than the actual member of the Thirty whose church is involved. Some rare Clerics receive power from more than one deity at a time; this is most common between a member of the Thirty and one of his or her Demigods, but has occasionally happened between two or more members of the Thirty whose alignments are very close. The latter case is probably most common in the case of Clerics who follow a former Demigod and his or her original patron (for example, Thero and Justice).

While Clerics are always associated with specific deities, however, the places those Clerics worship often are not. Large temples are rare and expensive to build, and most towns and villages can afford little more than a chapel or shrine. Most temples on Taera are officially dedicated to several members of the Thirty, and have space set aside for worship of all of the deities so chosen. Such temples are watched over, maintained, and served by Clerics of different religions cooperating with one another. Because the Evil religions generally are not amenable to trust or cooperation, it is quite rare for temples to include space for them unless they are dedicated to exactly one of the Evil deities. Occasionally, one will find a temple dedicated to two or more Lawful Evil gods, but never for Neutral Evil or Chaotic Evil. Most temples with worship space for more than one deity are dominated by one or two of the dedicated gods, and only have actual Clerics or priests for the dominant ones. Since Demigods are closely associated with their patrons, they are an exception to this general rule, and any temple dedicated to a member of the Thirty can be nominally considered dedicated to all of that deity's Demigods as well (regardless of alignment). Temples with actual space set aside for a Demigod, or even more rarely dedicated to one, may also be considered temples to the Demigod's patron deity, though within such a temple the patron is normally worshipped sparingly (if at all).

The Thirty deities who lead the Taeran pantheon are listed below, in their affiliated alignment groupings. Following that is a list of Demigods, though that list should not be considered "complete" since new Demigods appear and disappear fairly often (once every decade or so). Even so, for greater clarity and ease of use by Cleric players, each of the Thirty has an entry listing the Demigods in the list below that have that particular deity as patron. New Demigods may be added to the list with DM permission. The Thirty are each listed with a one- or two-sentence summary of the religion's main credo, or set of beliefs, but the Demigods are generally not (they rarely have much separation between their faith and that of the patron deity anyway). Further, each of the Thirty is associated with a prestige class that exemplifies the religion somehow and draws power from the deity without actually being a Cleric in the normal sense. For some deities these are warrior-types (for example, the Paladin and Holy Guardian), for others they are rogue-types or something even less warlike (for example, the Gambler and Seductress). These prestige classes are detailed in the Holy Exemplars documents, but are listed here with the deities they are associated with. Some Demigods have Holy Exemplars as well, apart from those of their patrons; the Demigods that do are invariably those who are nearly equivalent to members of the Thirty. Those Demigods which sponsor Holy Exemplars have the appropriate prestige classes listed in their entries. Finally, each of the Thirty (and many of the Demigods) has a list of Favored Soul Divine Gifts, which are specifically granted to characters of the Favored Soul class who choose that deity as a patron. Most of the "I and II Gifts" are bonus feats, which do not grant a character any benefit if he or she takes the same feat at a level prior to gaining the bonus; most of the "III and IV Gifts," by contrast, are supernatural abilities.


The Good Ten

Damok: (Rulers, Heroes, High Science & Technology, White Magic)

Amorus: (Love, Beauty)

Bast: (Pleasure, Cats, Stealth)

Chlimbia: (Magma & Volcanoes, the Sun [of Arite])

Denor: (Air, Sky, Flight)

Gaeya: (Plants & Forests, Nature, The Elements)

Geb: (Earth, Crops, Mountains)

Justice: (Justice, Trials)

Luumpho: (Light, Life, Healing)

Thero: (War, Strength, Honor)


The Neutral Ten

Paradox: (Change, Opposites, Energy, Gray Magic)

Deceptor: (Chance, Luck, Wealth)

Ehkahk: (Smoke, Concealment & Hidden Things)

Helm: (Observance, Guardianship)

Initia: (Time, Fate, Beginnings)

Keron: (Fire, Crafts, the Forge)

Luthor: (Law, Truth, Revenge)

Lyre: (Music & Harmony, Poetry)

Marna: (Water, Seas, Ships)

Methus: (Knowledge, Exploration, History)


The Evil Ten

Cenob: (Darkness, Death, Pain, Black Magic)

Juiblex: (Mud, Oozes/Slimes/Jellies)

Mob: (Fear, Anger, Helplessness)

Nandra: (Storms, Battle, Aggression)

Nexus: (Power, Corruption, Disease)

Patrin: (Hatred, Ugliness, Prejudice)

Thrym: (Ice, Winter)

Tinnabula: (Discord, Insanity, Noise)

Tlazolteotl: (Seduction, Vice, Betrayal)

Venom: (Destruction, Poison)


The Demigods

Aegis: (Protection)

Aesa: (Fertility)

Aleph: (Numbers)

Alzith: (Wetlands)

Antithesis: (Negation)

Athentia: (Riddles)

Bezos: (Prophecy)

Bokks: (Preservation)

Boom: (Explosions)

Bron: (Athletics)

Chaav: (Happiness/Joy)

Crela: (Birth)

Dawn: (Dawn)

Dym: (Night)

D'Zhan: (Desert Wind)

Eihort: (Eating)

Eris: (Confusion)

Felix: (Agility)

Fuldin: (Age)

Garafala: (Humor)

Gibble: (Erosion)

HAL 9-Googol: (Computers)

Hassan: (Fortresses)

Heme: (Blood)

Hoff: (Labor)

Holmes: (Investigation)

Hypnox: (Dreams)

Imal: (Farms)

Indifference: (Detachment)

Intifad: (Intrigue)

Jeldorn: (Adventure)

Jynx: (Tricks)

Kryst: (Glitter)

Kurtulmak: (Traps)

Lao: (Acceptance)

Lethe: (Grief/Sadness)

Leviathan: (Aquatic Life)

Maanzecorian: (Yellow Psionics)

MAOK: (Duty)

Masquer: (Thieves)

Mentatus: (Red Psionics)

Milbourne: (Blue Psionics)

Minutia: (Detail)

Mira: (Teaching)

Misery: (Desperation)

Mnemosyne: (Memory)

Morgan: (Commerce)

Muse: (Inspiration)

Nin: (Curses/Foul Language)

Oodo: (Shaping)

Orange: (Colors)

Paranoia: (Distrust)

The Patient One: (Endings)

Pizarro: (Conquest)

Plex: (Systems)

Prevo: (Travel)

Prickle: (Irritation)

Pungent: (Stench)

Quento: (Courtship)

Rake: (Unfaithful Males)

Rasa: (Innocence)

Rith-Denu: (Distance)

Sekolah: (Sea Predators)

Shabron: (Nightmares)

Skweek: (Cleansing)

Stadius: (Bloodsports)

Strang: (Rage)

Strife: (Conflict)

Sturm: (Courage)

Sweet: (Sweetness)

Tachyon: (Swiftness)

Tanil: (Hunting)

Trelu: (Art/Design)

Urbis: (Cities)

Utumno: (Caves & Caverns)

Vanha: (Dance)

Varry: (Lust/Desire)

Velnimach: (Politics)

Visor: (Sight)

Void: (Emptiness)

Worth: (Fitness)

Wowb: (Abuse)

Xander: (Tactics)

Xansha: (Growth)

Xin: (Killing)

Yig: (Snakes)

Zanbos: (Rape)

Zobar: (Animals)

Zuggtmoy: (Decay)


New Domains

Note that each god's listed sphere of influence (with the exception of the three branches of Magic) is a domain for Taeran clergy, despite many of them being very similar (and each of those gods offering many other similar domains besides those). This is to allow a wider range of spell selections and granted powers for each individual character- with two of the three most powerful gods being Chaotic, individual choices are of prime importance in Taeran magic (and life for that matter). It should also be noted that Demigods are not listed with the Domains below unless the Domain is a particular Demigod's primary sphere of control, since their Domains tend to follow their patrons' closely, and Clerics of the Demigods are comparatively rare.
Alphabetical Index:  A |  B |  C |  D |  E |  F |  G |  H |  I |  J |  K |  L |  M |  N |  O |  P |  Q |  R |  S |  T |  U |  V |  W |  X |  Y |  Z