Apocalypse Chime Loud chime sets up resonance patterns within creatures and objects in 50 feet/level radius, which rupture them.
Aukloi's Image Army As Mirror Image, but lasts longer, creates 10 images/level, and you can switch places with any image as a free action.
Belgos's Black Bolt Bolt of negative energy does permanent damage.
Black Burst As Energy Drain, but 20-foot radius burst.
Boat in the Bottle Shrink target ship and its crew to fit into a bottle, holding it in Temporal Stasis until broken.
Chain Fireball As Fireball, but causes secondary explosions, which cause more explosions (and so on), for 1 round/4 levels.
Chaotic Terrain Affected land undergoes constant upheaval and change for 10 days/level.
Continual Shapechange Subject Shapechanges into a random creature every round.
Curse of the Djinn Subject's figures of speech come true, but subject cannot believe in or control ability.
Damok's Duplicate Medallion Your own Medallion of Power is duplicated.
Deadly Claws Pair of hands tipped with Silmarillium claws attack your foes.
Disfunction Stop a familiar item from working for 1 day/level, regardless of distance.
Dome of Invulnerability As Globe of Invulnerability, but larger area and affects more powerful spells.
Eldren's Forestmaker Drag energy from the Plane of Wood to grow a forest on your plane.
Energize Matrix All spells cast within area are enhanced as if near a Ley Line; effects near actual Ley Lines double.
Enervate Matrix Cancels Energize Matrix, effects near Ley Lines, or gives area the Impeded Magic trait.
Fargrass's Circle of Eternal Return Put subjects or area into a Time Loop on the Plane of Time.
Firelight's Sunscorcher Strengthen and focus sunlight in target area, raising temperature and causing damage.
Fortress Raise a well-defended fortress on top of a plateau from an uninhabited plain.
Full Resurrection As Resurrection, plus remains aren't needed, and can bring back creatures who died of old age.
Genesis Wave Massive explosion first destroys creatures and objects within area, then creates new ones which grow at an accelerated rate.
Grand Creation Create real, permanent items and material on a massive scale.
Green Wall [Shield of Rl'yeh] Wall encloses Dimensional Lock, projects Anti-Magic and Null Psionics, and prevents flight.
Icefall Drags huge sphere of ice from the Plane of Cold to your plane.
Immortality Touched creature will never die of old age; eventually gains immunities.
Imperceptibility Subject cannot be sensed or detected by any means while spell lasts.
Improved Permanency As Permanency, with more spells and possibilities.
Inferno Drag a "hot zone" from the Plane of Fire to your plane.
Joran's Earthrift Chasm swallows, crushes creatures and structures.
Labyrinth As Maze, but permanent until subject gets out; also, maze is harder to solve.
Leia's Reparation Fully restore broken or worn magic item to its original, unused state.
Maelstrom Tempest Drag a Maelstrom Tempest from the Plane of Air to your plane.
Magic Elemental Create a creature made of pure magic to do your bidding.
Marshmaker Target area is filled with watery muck.
Mass Freedom As Freedom, but affects one target/level. Reverses Oubliette.
Meteor Storm Massive shower of minute fireballs within 300-foot radius.
Midnight's City of Shadows Target city or area is held in stasis on the Plane of Shadows, reappearing only one day every year.
Mountain Create a mountain up to 200 feet high per level.
Nemesis Web Glowing green web causes Disruption damage, and inflicts negative levels.
Night Rift Rift between the Negative Energy Plane and yours greatly enhances nearby undead for one night.
Nuke Cause a thermonuclear explosion, ¼ mile/level in radius.
Nukestorm Detonate one Nuke per 10 levels.
Oubliette As Imprisonment, but affects one target/level.
Planar Collapse Cause a Plane or Demiplane to collapse to nothing.
Planar Conjunction Allow a non-native creature to Plane Shift between one plane and its home at will, or end a Planar Interdict.
Planar Expansion Expand a Demiplane into a true Plane, or create a new layer on a Plane.
Planar Interdict Permanently prevent a non-native creature from entering or affecting one plane, or end a Planar Conjunction.
Poison Missile Missile deals 1d10 damage/level, plus lethal poison.
Possibility Travel You and all within a 10-foot radius explore the universes of possibility.
Power Word, Chaos Expose 100-foot radius to primal Chaos for 1d4 rounds.
Primal Fury Calls one Primal Elemental to fight.
Prismatic Fortress As Prismatic Sphere, but much larger area, and shaped however you want.
Quelabi's Sea Drag an enormous sphere of water from the Plane of Water to your plane.
Repeater Cast spells without using up spell slots, for 1 round/level.
Rolling Road Magical road allows unhindered travel for 5 miles/level.
School Plague Infects Arcane casters with a magical disease that prevents casting spells from one school of magic.
Shagrox's Animate Army Up to 100 HD/level of creatures which died within the last hour become zombies under your control.
Silmarillium Skin Stops or reduces all damage; only powerful attacks reduce protection.
Singularity Create a temporary Sphere of Annihilation.
Smog Cloud Summons massive cloud of choking haze from the Plane of Smoke.
Spell Shift Spells you cast during duration of this spell don't affect targets you choose.
Strafe Drop line of Fireballs while flying.
Thowchi's Spellbook Prank Alter the spellbook of a spellcaster who prepares spells from one, to cause spells to fail or malfunction.
Thrall Subject is your slave forever.
Time Travel You and all within a 10-foot radius instantly travel up to 10000 years/level.
Time Trek As Time Travel, but not instantaneous- you travel up to 1000 years/minute of apparent time, and can stop at any point in time during the trip.
Tolar's True Planar Binding As Lesser Planar Binding, but up to 2 HD/level, plus compulsion is permanent.
True Disjunction As Mordenkainen's Disjunction, but no save for normal items, and no chance of losing power from disenchanting Artifacts.
True Wish As Wish, but with fewer limits.
Ultimate Gate Open a portal to the Far Realm.
Undeath Plague All creatures which die within area rise as free-willed undead.
View Matrix You see the web of magical energy which fills the world, gaining vast spellcasting ability.
Volcano As Mass Eruption, but wider area and lasts 1 day/level.
Wall of Ash Line of ash on the ground kills all living creatures which cross it.
Warp Button Button transports all within 20 feet to random plane, each time it is pressed.
White Wave 20-foot radius burst of Positive Energy invigorates everything within it.
Wormhole As Gate, but much larger and longer-lasting.
Xanadu As Maze, but affects 1 subject/level, and subjects don't realize they're trapped.
Zaekoisy's Seeker Explosive sphere relentlessly tracks target for up to 2 days/level.
Elemental Ultraspells (Elementalist)
Air Ultraspells
Ability Enhancement Enhance the subject's ability scores by up to +1 point/3 levels.
Aukloi's Image Army As Mirror Image, but lasts longer, creates 10 images/level, and you can switch places with any image as a free action.
Big Bang As Genesis, but created Demiplane immediately expands into a true Plane.
Chaotic Terrain Affected land undergoes constant upheaval and change for 10 days/level.
Cloak of Life All who touch your raiment are affected by Cure Light Wounds, Lesser Restoration, Neutralize Poison, and Remove Disease.
Curse of the Djinn Subject's figures of speech come true, but subject cannot believe in or control ability.
Damok's Duplicate Medallion Your own Medallion of Power is duplicated.
Day of Light The sun does not set for the next 24 hours.
Disfunction Stop a familiar item from working for 1 day/level, regardless of distance.
Dome of Invulnerability As Globe of Invulnerability, but larger area and affects more powerful spells.
Eldren's Forestmaker Drag energy from the Plane of Wood to grow a forest on your plane.
Energy Restoration Energy that harms others heals and restores you.
Full Resurrection As Resurrection, plus remains aren't needed, and can bring back creatures who died of old age.
Genesis Wave Massive explosion first destroys creatures and objects within area, then creates new ones which grow at an accelerated rate.
Grand Guardian While the spell lasts or until it dies, subject takes no damage from area attacks or attacks intended to harm targets other than itself.
Green Wall [Shield of Rl'yeh] Wall encloses Dimensional Lock, projects Anti-Magic and Null Psionics, and prevents flight.
Immortality Touched creature will never die of old age; eventually gains immunities.
Improved Permanency As Permanency, with more spells and possibilities.
Leia's Reparation Fully restore broken or worn magic item to its original, unused state.
Magic Elemental Create a creature made of pure magic to do your bidding.
Mass Freedom As Freedom, but affects one target/level. Reverses Oubliette.
Mass Regenerate As Regenerate, but affects all in range.
Oubliette As Imprisonment, but affects one target/level.
Planar Collapse Cause a Plane or Demiplane to collapse to nothing.
Planar Expansion Expand a Demiplane into a true Plane, or create a new layer on a Plane.
Power of Legends Subject gains 1 temporary level/3 caster levels.
Power Word, Chaos Expose 100-foot radius to primal Chaos for 1d4 rounds.
Prismatic Fortress As Prismatic Sphere, but much larger area, and shaped however you want.
Siege Ward As Guards and Wards, but vast area and lasts longer.
Silmarillium Skin Stops or reduces all damage; only powerful attacks reduce protection.
Spell Shift Spells you cast during duration of this spell don't affect targets you choose.
Sun Sphere Create a miniature sun that produces real sunlight, and shoots and moves at your command.
True Disjunction As Mordenkainen's Disjunction, but no save for normal items, and no chance of losing power from disenchanting Artifacts.
True Wish As Wish, but with fewer limits.
Ultimate Gate Open a portal to the Far Realm.
White Wave 20-foot radius burst of Positive Energy invigorates everything within it.
Zone of Sustenance All who enter area are relieved of fatigue, hunger, and thirst.
Force (Energist) Ultraspells
Ability Enhancement Enhance the subject's ability scores by up to +1 point/3 levels.
Noise:Apocalypse Chime Loud chime sets up resonance patterns within creatures and objects in 50 feet/level radius, which rupture them.
Winter:Avalanche Wave of slush deals 1d4 cold damage/level and moves targets.
Discord:Babble Plague Subjects lose ability to understand any words or communications but their own, and pass the loss on to others they come in contact with.
Beginning:Big Bang As Genesis, but created Demiplane immediately expands into a true Plane.
Ship:Boat in the Bottle Shrink target ship and its crew to fit into a bottle, holding it in Temporal Stasis until broken.
Battle:Buttress Battalion Up to 100 individuals/level gain divine strength and stamina.
Pain:Call Cenobites Call a group of Pain Elementals to "work" on the target.
Sky:Castle in the Air Large cloud becomes floating fortress town.
Cats:Cat's Life As Nine Lives, but subject also receives True Resurrection immediately after dying, up to nine times.
Change:Chaotic Terrain Affected land undergoes constant upheaval and change for 10 days/level.
Healing:Cloak of Life All who touch your raiment are affected by Cure Light Wounds, Lesser Restoration, Neutralize Poison, and Remove Disease.
Concealment:Cloak the Gathering As Superior Invisibility, but affects all in range.
Thought:Curse of the Djinn Subject's figures of speech come true, but subject cannot believe in or control ability.
Damok's Duplicate Medallion Your own Medallion of Power is duplicated.
Light:Day of Light The sun does not set for the next 24 hours.
Craft:Deadline Craft an item or object in sped-up timeframe.
Poison:Doomcloud As Incapacitate, but affects one target/level.
War:Echo Weapon Duplicate the powers of a single magical weapon in 1 target weapon/level.
Plant:Eldren's Forestmaker Drag energy from the Plane of Wood to grow a forest on your plane.
Magic:Energize Matrix All spells cast within area are enhanced as if near a Ley Line; effects near actual Ley Lines double.
Energy Restoration Energy that harms others heals and restores you.
Poetry:Epic Performance Hold an audience of up to 100 people/level enthralled.
Disease:Epidemic As Contagion, but affects up to 100 subjects/level.
Justice:Eternal Justice Subject suffers the effects of every crime he/she/it has committed.
Seduction:Festival of Flesh Up to 100 subjects/level are overcome with lust.
Flight:Floating Fortress Area up to 50 feet/level radius breaks out of the ground and flies at your direction.
Full Resurrection As Resurrection, plus remains aren't needed, and can bring back creatures who died of old age.
Aggression:Fury of War Up to 100 individuals/level Rage as Barbarians.
Wealth:Grand Creation Create real, permanent items and material on a massive scale.
Guardian:Grand Guardian While the spell lasts or until it dies, subject takes no damage from area attacks or attacks intended to harm targets other than itself.
Hate:Hellish Hatred Subject becomes hunted by powerful, evil outsider.
Ice:Icefall Drags huge sphere of ice from the Plane of Cold to your plane.
Honor:Idealized Form You temporarily become a Paragon of your species.
Stealth:Imperceptibility Subject cannot be sensed or detected by any means while spell lasts.
Incarnation of Immortality Summon an avatar of your deity.
Fire:Inferno Drag a "hot zone" from the Plane of Fire to your plane.
Earth:Joran's Earthrift Chasm swallows, crushes creatures and structures.
Ruler:Kingly Aura People have a natural urge to follow you.
Forge:Leia's Reparation Fully restore broken or worn magic item to its original, unused state.
Truth:Liar's Proverb All who lie within range of you burst into flames.
Knowledge:Limited Omniscience Learn everything there is to know about one subject.
Fate:Loom of Destiny Weave the threads of subject's future existence.
Luck:Lucky Day Subject is lucky for 24 hours.
Air:Maelstrom Tempest Drag a Maelstrom Tempest from the Plane of Air to your plane.
Power:Mark of the Overseer As Dominate Person, but affects one target/level and lasts longer.
Mud:Marshmaker Target area is filled with watery muck.
Body:Mass Regenerate As Regenerate, but affects all in range.
Life:Mass Resurrection As True Resurrection, but affects 1 subject/level.
Observation:Megacognition As Hypercognition, but on a massive scale.
Mountain:Mountain Create a mountain up to 200 feet high per level.
Harmony:Music of the Spheres Subjects within range must save or stand transfixed; even those who save are forced to act in rhythm.
Nature:Natural Consciousness Within 1 mile/level, you know everything that happens, and can Greater Teleport once/round.
Darkness:Night Rift Rift between the Negative Energy Plane and yours greatly enhances nearby undead for one night.
Destruction:Oblivion As Implode, but lasts longer, and victims' souls are erased from existence.
Vice:Obsession Subject becomes addicted to something of your choice.
Helplessness:Oubliette As Imprisonment, but affects one target/level.
Planar:Planar Echoes Create duplicates of yourself and 1/4 levels subjects on up to 1 plane/4 levels.
Chance:Possibility Travel You and all within a 10-foot radius explore the universes of possibility.
Hero:Power of Legends Subject gains 1 temporary level/3 caster levels.
Chaos:Power Word, Chaos Expose 100-foot radius to primal Chaos for 1d4 rounds.
Evil:Power Word, Evil All within 100-foot radius save or their alignments shift one step towards Evil, plus Good-aligned creatures take damage.
Good:Power Word, Good All within 100-foot radius save or their alignments shift one step towards Good, plus Evil-aligned creatures take damage.
Law:Power Word, Law 100-foot radius affected as if by Dictum, Forbiddance, and Order's Wrath simultaneously.
Elemental:Primal Fury Calls one Primal Elemental to fight.
Ooze:Primal Urge Return targets to the slime they came from.
Water:Quelabi's Sea Drag an enormous sphere of water from the Plane of Water to your plane.
Trial:Quest of the Avatar If subject completes the quest, it is ascended to divinity.
Prejudice:Race War Up to 100 subjects/level become fanatically xenophobic.
Technology:Reconstruction Fully repair and recharge 1 device/4 levels.
Anger:Red Rage Kill one subject/level by causing them to become so angry they explode.
Travel:Rolling Road Magical road allows unhindered travel for 5 miles/level.
Weather:Seasonal Shift As Control Weather, but vast area and lasts 2 days/level.
Pleasure:Shivering Ecstasy Up to 100 subjects/level are overcome with a surge of pleasure.
Wards:Siege Ward As Guards and Wards, but vast area and lasts longer.
Protection:Silmarillium Skin Stops or reduces all damage; only powerful attacks reduce protection.
Smoke:Smog Cloud Summons massive cloud of choking haze from the Plane of Smoke.
Love:Soulmate Two or more targets fall eternally in love with each other, regardless of previous feelings.
Sea:Summon Aquatic Army Summon a large number of sea creatures to do your bidding.
Animal:Summon Nature's Army Summon a large number of Nature's Allies to do your bidding.
Sun:Sun Sphere Create a miniature sun that produces real sunlight, and shoots and moves at your command.
Fear:Terrorize Up to 100 subjects/level are affected as if by Fear, plus those who fail save are afflicted by Nightmares for 1 day/level.
Time:Time Travel You and all within a 10-foot radius instantly travel up to 10000 years/level.
History:Time Trek As Time Travel, but not instantaneous- you travel up to 1000 years/minute of apparent time, and can stop at any point in time during the trip.
Psionics:True Emulation Gain ability to manifest any psionic (but not Ultrapsionic) power for 1 hour/level.
Insanity:Ultimate Gate Open a portal to the Far Realm.
Deceptor: [CN]Intermediate God:Lucky Day (40), Curse of the Djinn (50), Grand Creation (50), Possibility Travel (55)
Ehkahk: [CN]Lesser God:Cloak the Gathering (35), Smog Cloud (40), Imperceptibility (45), Whispers of the Burdened Soul (60), Midnight's City of Shadows (80)
Helm: [LN]Lesser God:Megacognition (40), Grand Guardian (50)
Initia: [N]Intermediate Goddess:Loom of Destiny (50), Time Travel (60), Time Trek (80), Big Bang (90)
Apocalypse Chime Loud chime sets up resonance patterns within creatures and objects in 50 feet/level radius, which rupture them.
Astral Army Create a large number of Astral Constructs.
Astral Juggernaut Create a massive ectoplasmic construct to do your bidding.
[Aukloi's] Image Army As Mirror Image, but lasts longer, creates 10 images/level, and you can switch places with any image as a free action.
Babble Plague Subjects lose ability to understand any words or communications but their own, and pass the loss on to others they come in contact with.
Black Burst As Energy Drain, but 20-foot radius burst.
Castle in the Air Large cloud becomes floating fortress town.
Chain [Fireball] Energy Ball As Fireball, but causes secondary explosions, which cause more explosions (and so on), for 1 round/4 levels.
Cloak the Gathering As Superior Invisibility, but affects all in range.
Continual Shapechange Subject Shapechanges into a random creature every round.
Curse of the Djinn Subject's figures of speech come true, but subject cannot believe in or control ability.
[Damok's] Duplicate Medallion Your own Medallion of Power is duplicated.
Deadly Claws Pair of hands tipped with Silmarillium claws attack your foes.
Disfunction Stop a familiar item from working for 1 day/level, regardless of distance.
Dome of Invulnerability As Globe of Invulnerability, but larger area and affects more powerful spells.
Echo Weapon Duplicate the powers of a single [magical] psionic weapon in 1 target weapon/level.
[Eldren's] Forestmaker Drag energy from the Plane of Wood to grow a forest on your plane.
Energy Restoration Energy that harms others heals and restores you.
Epidemic As Contagion, but affects up to 100 subjects/level.
Festival of Flesh Up to 100 subjects/level are overcome with lust.
[Firelight's] Sunscorcher Strengthen and focus sunlight in target area, raising temperature and causing damage.
Floating Fortress Area up to 50 feet/level radius breaks out of the ground and flies at your direction.
Fortress Raise a well-defended fortress on top of a plateau from an uninhabited plain.
Fury of War Up to 100 individuals/level Rage as Barbarians.
Genesis Wave Massive explosion first destroys creatures and objects within area, then creates new ones which grow at an accelerated rate.
Grand Creation Create real, permanent items and material on a massive scale.
Icefall Drags huge sphere of ice from the Plane of Cold to your plane.
Idealized Form You temporarily become a Paragon of your species.
Imbue Enlightenment One subject/level gains psionic powers of your choice.
Immortality Touched creature will never die of old age; eventually gains immunities.
Imperceptibility Subject cannot be sensed or detected by any means while spell lasts.
Inferno Drag a "hot zone" from the Plane of Fire to your plane.
Kingly Aura People have a natural urge to follow you.
[Leia's] Reparation Fully restore broken or worn magic item to its original, unused state.
Limited Omniscience Learn everything there is to know about one subject.
Maelstrom Tempest Drag a Maelstrom Tempest from the Plane of Air to your plane.
Mark of the Overseer As Dominate Person, but affects one target/level and lasts longer.
Marshmaker Target area is filled with watery muck.
Mass Freedom As Freedom, but affects one target/level. Reverses Oubliette.
Megacognition As Hypercognition, but on a massive scale.
Megakinesis Lift or move incredibly large objects.
Megamind Form Mindlink with up to 100 subjects/level.
Mind Killer Blast creatures in the area with the full power of your anger, spite, and hatred.
Mountain Create a mountain up to 200 feet high per level.
Natural Consciousness Within 1 mile/level, you know everything that happens, and can Greater Teleport once/round.
Nemesis Web Glowing green web causes Disruption damage, and inflicts negative levels.
Normalize Subject becomes completely average and unremarkable example of its kind.
Nuke Cause a thermonuclear explosion, ¼ mile/level in radius.
Nukestorm Detonate one Nuke per 10 levels.
Obsession Subject becomes addicted to something of your choice.
Oubliette As Imprisonment, but affects one target/level.
Planar Conjunction Allow a non-native creature to Plane Shift between one plane and its home at will, or end a Planar Interdict.
Planar Echoes Create duplicates of yourself and 1/4 levels subjects on up to 1 plane/4 levels.
Planar Interdict Permanently prevent a non-native creature from entering or affecting one plane, or end a Planar Conjunction.
Possibility Travel You and all within a 10-foot radius explore the universes of possibility.
Primal Urge Return targets to the slime they came from.
Psychic Mirror Powers targeting you rebound on manifester while mirror is active.
[Quelabi's] Sea Drag an enormous sphere of water from the Plane of Water to your plane.
Race War Up to 100 subjects/level become fanatically xenophobic.
Red Rage Kill one subject/level by causing them to become so angry they explode.
Shivering Ecstasy Up to 100 subjects/level are overcome with a surge of pleasure.
Silmarillium Skin Stops or reduces all damage; only powerful attacks reduce protection.
Smog Cloud Summons massive cloud of choking haze from the Plane of Smoke.
Soulmate Two or more targets fall eternally in love with each other, regardless of previous feelings.
[Spell] Power Shift Spells you cast during duration of this spell don't affect targets you choose.
Strafe Drop line of Fireballs while flying.
Terrorize Up to 100 subjects/level are affected as if by Fear, plus those who fail save are afflicted by Nightmares for 1 day/level.
Time Travel You and all within a 10-foot radius instantly travel up to 10000 years/level.
Time Trek As Time Travel, but not instantaneous- you travel up to 1000 years/minute of apparent time, and can stop at any point in time during the trip.
True Detonation Pummels foe for 5d6 damage/level.
True Disjunction As [Mordenkainen's] Psionic Disjunction, but no save for normal items, and no chance of losing power from disenchanting Artifacts.
True Emulation Gain ability to manifest any psionic (but not Ultrapsionic) power for 1 hour/level.
True Reality Revision As Reality Revision, but fewer limits.
Ultimate Gate Open a portal to the Far Realm.
Ultrabeast Subject creature becomes a Kaiju.
Visage of the Gods You become so beautiful that all who see you must follow your every whim.
Volcano As Mass Eruption, but wider area and lasts 1 day/level.
Warp Button Button transports all within 20 feet to random plane, each time it is pressed.
Whispers of the Burdened Soul Learn all the secrets the subject holds.
White Wave 20-foot radius burst of Positive Energy invigorates everything within it.
Wormhole As Gate, but much larger and longer-lasting.
Xanadu As Maze, but affects 1 subject/level, and subjects don't realize they're trapped.
Yesteryet Tap the power of unrealized possibilities.
[Zaekoisy's] Seeker Explosive sphere relentlessly tracks target for up to 2 days/level.
Zone of Sustenance All who enter area are relieved of fatigue, hunger, and thirst.
Zone of Union Seed everything in area with your existence.