INSIGHT: Kyia's Vow to Luumpho

 

I have always been a pacifist of sorts; believing in nonviolence.  People such as Gandhi, Martin Luther King, Jr., and John Lennon were heroes to me early on.  The older I've gotten, the more I realize how much violence is just accepted in our world.   Movies, music, books, television, (especially the news) are filled with the violence of people against people.   It's difficult to find even a children's program without some form of violence.  Even the games our children play are often full of violence.  The popular electronic games seem to pride themselves on graphic scenes of death and killing.   The more advanced the technology, the more gruesome they seem to get.   Flying body parts and splattered blood are now almost standard in so many games.

When my children were growing up, I tried to pay attention to what they watched and what they played.  We talked about the violence (and sexism) that is so dominate in these games.   No parent can isolate their child against all the negative things in the world, no matter how much we might like to, but at least we can talk to our children about them.    Trying to keep the lines of communication open is one of the hardest jobs a parent has during the teen years.   One way I managed to keep this link, especially with my son, was to play the games with him.  When he and his friends began a Dungeons & Dragons group I joined in.   One of the reasons they accepted me into the group was that I tried not to act the parent.   I listened.  I also spoke my mind, and pointed out things that I felt were wrong; but I listened to what they had to say too.  Even though my son and his friends no longer play these games, I now play them on-line.   I find it allows me to explore creativity and interact with other people in different ways then I do in the 'real world'.

I was very involved in one on-line game for over three years now and I was very well known in game.   Actually, I was a volunteer to greet new players who entered the game and offer help with a bit of advice how to begin the game.   Everyone knew Kyia.   Connected to the game itself was a message board where people could write stories and post them for others to read.   The Role Playing board usually had a group of people who posted the stories by taking turns and talking about what they are doing in reaction to the other postings (like a Dungeons and Dragons campaign).  I began to write a story about Kyia and how she was trying to destroy a very powerful weapon that many evil people were trying to find so they might destroy the world of Taera.  In stories she had been involved in prior there was alot of killing and fighting.   She was a healer but others in the group she traveled with often used violence to achieve their goals.   A part of me was really unhappy that the people writing this story with me so often would choose to use a sword rather than try any other method.  It seemed they felt it was easier.

For several months before this point there were many stories of violence in the 'real world' and school shootings (one of them only a few miles from where I work).   The news reports were more upsetting to me than anything I had heard since the Vietnam war.   Children killing children!   I thought about all the violence that children are shown, day in and day out and I wanted to make a statement.  YOU CAN CHOOSE ANOTHER WAY!  However, any parent will tell you that a teenager won't listen if it's put like that.   Words like that sound like a lecture, and besides, parents just don't understand.   They don't know what it's like to be _____ (fill in the blank with  "16",  "nerdy",  "unpopular",  "fat",  "under so much pressure",  "misunderstood",  "outcast", and a thousand more).   And you know what?   They're right.   I will never be a teenager in this world we live in right now.    But I can try to tell them that they always have a choice.   Violence, in many ways, is the 'easy' choice.   "Nothing works, it doesn't matter anyway, so I'll lash out."

I knew that many young people had been reading my story on the Role Playing message board so decided perhaps I could use that forum to try to show another option in life.   Kyia was facing extreme evil.  She had those who wished her harm looking for her and everyone in her group.   She knew that if she failed in her quest that she and many innocent people would die.   You can't have a more stressful situation than that.   To add to that, in the story, Kyia was expecting her first child and her parents were in hiding for a different set of circumstances (role playing can be very much like soap operas).  Kyia took refuge in a clinic which was run by followers of Luumpho, who is the Goddess of Life and Healing in the world of Taera.   It is there that she takes the vow of total nonviolence.   She may never harm, nor allow others to harm any living being.   From then on she would have to come up with other ways to get things done.   I wanted to show through this story that the mind can do more than the fist.   That cleverness, understanding, compassion, intelligence and humor are more fulfilling than violent reaction.   And that sometimes the very best thing to do is to walk away.  

My belief is that the world is what we make it.   Each of us has the responsibility to create as much positive in this world as we can.  If we don't show our children alternatives to what they see in the movies, television, and the games; how can we expect them to do anything different?    They need us to step up and do more than bring home a paycheck or drive them to school.   They need us to listen, to hear, and most of all to respect them as people.   I have learned that they won't really listen to you unless you really listen to them first.   You might be surprised at what they have to say.
 

 

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